This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2.5s.
Heal for 80 every 1s while Prowl is active.
Heal for 140 after using Pounce.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2.5s.
Heal for 80 every 1s while Prowl is active.
Heal for 140 after using Pounce.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2.5s.
Heal for 80 every 1s while Prowl is active.
Heal for 140 after using Pounce.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.