This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Heal for 140 for each enemy hit with Reckoning.
Heal for 150 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.