This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Shadow Step.
Increase your Healing received by 15% while firing your SMGs.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Shadow Step.
Increase your Healing received by 15% while firing your SMGs.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Shadow Step.
Increase your Healing received by 15% while firing your SMGs.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Increase your Movement Speed by 12% while in Automatic fire mode.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 140 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.