This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Reduce the Cooldown of Blitz Upper by 1.5s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 300 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your Movement Speed by 21% while Out of Combat.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your Movement Speed by 21% while Out of Combat.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your Movement Speed by 21% while Out of Combat.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.