This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce the Cooldown of Gourd by 3.2s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 9.
Increase your maximum Health by 750.
Heal for an additional 80 after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 9.
Increase your maximum Health by 750.
Heal for an additional 80 after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Gain 20% Lifesteal.
Increase the range at which Sensor Drone Reveals targets by 10%.
Increase your maximum Health by 100.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Increase your Movement Speed by 16%.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Gain 10% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 1s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 9.
Increase your maximum Health by 750.
Heal for an additional 80 after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce the Cooldown of Recovery by 5s.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 42% after getting an Elimination.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce the Cooldown of Gourd by 3.2s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 600.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after using Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 5% while firing your SMGs.
Generate 20 Ammo after activating Shadow Step.
Heal for 200 after activating Shadow Step.
Increase your jump height by 20% while Agility is active.
Increase your maximum Ammo by 20.
Generate 1 Energy for every 80 damage done with your Submachine Guns.