This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Overcharge by 1.5s.
Heal for 210 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 225 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Heal for 75 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Overcharge by 1.5s.
Heal for 210 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Overcharge by 1.5s.
Heal for 210 after activating Blitz Upper.
Reduce the cooldown of Rune of Travel by 3s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Increase your maximum Ammo by 3.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 300.
Generate 10 Ammo for the target of your Protection.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 225 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Hits with Talon Rifle generate 3% Ultimate charge.
Your inactive weapon generates 6 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Increase your maximum Ammo by 3.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Increase the duration of Prowl by 1.5s.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Increase your maximum Ammo by 3.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Increase your maximum Ammo by 3.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Increase the duration of Prowl by 1.5s.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.