This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 3 Ammo.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.