This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.