This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1.5s.
Activating Fire Bomb heals you for 400 over 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 4.8s.
Heal for 100 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Health by 250.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 16%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Health by 250.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 16%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Heal 180 health for each player hit by Missile Launcher.
Heal for 150 every 1s while Emitter is active.
Heal for 320 after activating Advance.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Health by 250.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 16%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 300 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 20%.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Heal for 175 for each enemy hit by your Salvo rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 20%.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Heal for 175 for each enemy hit by your Salvo rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Heal for 160 after using Withdraw.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Heal for 210 after hitting an enemy with Crippling Arrow.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 4.8s.
Heal for 100 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.