This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 20% increased Healing while at or below 50% Health.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 20% increased Healing while at or below 50% Health.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 20% increased Healing while at or below 50% Health.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 15% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 15% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase your maximum Health by 200.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Generate 3 Ammo after activating Illusion.
Increase your Movement Speed by 21% while Out of Combat.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Fire Spit.
Increase the size of your Fire Spit by 96%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Reversal.
Heal for 160 after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 90 after hitting at least one enemy with Defiance.
Reversal always fires back and does an additional 800 damage.