This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Reload Speed by 30% while Stealth is active.
Heal for 200 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Heal for 300 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Heal for 300 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 150 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Increase your maximum Health by 100.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 150 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 150 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Reload Speed by 30% while Stealth is active.
Heal for 200 after entering Stealth at or below 65% Health.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase your Movement Speed by 35% while Out of Combat.
Reduce the Cooldown of Smoke Screen by 1.2s.
Heal for 500 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase your Healing received by 18% while at or below 50% Health.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 240 every 1s while Weightless is active.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Reload Speed by 30% while Stealth is active.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Heal for 300 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.