This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 24%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 50 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Siege Shield by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.