This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -600 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -600 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -600 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -600 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after entering Stealth at or below 65% Health.
Generate 15 Energy after getting an Elimination.
Increase your Reload Speed by 40% while Stealth is active.
Increase your maximum Health by 50.
Increase the maximum Ammo count of both your weapons by 5.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -600 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 6.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 375 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.