This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Increase the Health of Barricade by 1000.
Reduce the Cooldown of Barricade by 0.4s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase your Healing received from other players by 6% while at or below 50% Health.
Increase the Health of Shell Shield by 1000.
Heal for 220 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 0.6s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Ice Block is active.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Increase maximum Health by 150.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.