This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Heal for 120 after hitting an enemy with Dredge Anchor.
Increase the Health of Shell Shield by 400.
Increase the duration of Shell Shield by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Heal for 120 after hitting an enemy with Dredge Anchor.
Increase the Health of Shell Shield by 400.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase your maximum Health by 750.
Increase the Health of all your Turrets by 420.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Increase your maximum Ammo by 6.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Heal for 120 after hitting an enemy with Dredge Anchor.
Increase the Health of Shell Shield by 400.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.