This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 4.
Increase the Health of Dead Ringer by 150hp.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 3s.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Blitz Upper.
Reduce your damage taken by 5% while at or below 40% Health.
Increase the Knockback of Blitz Upper by 30%
Gain 20% Lifesteal while at or below 40% Health.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Regenerate 180 Health every 1s during while using Rapid Shot.
Heal for 400 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 50.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Inferno Cannon by 45%.
Heal for 250 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase your Movement Speed by 10% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
Heal for 625 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 3s.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Heal for 120 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 15%.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase your Movement Speed by 14% while Out of Combat.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your maximum Ammo by 8.
Gain 15% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 50.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Inferno Cannon by 45%.
Heal for 250 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 4.
Increase the Health of Dead Ringer by 150hp.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase your Movement Speed by 14% while Out of Combat.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Heal for 160 after hitting at least one enemy with Skewer.
Increase your jump height by 20% while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Heal for 100 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Knockback distance of Kinetic Burst by 16%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Heal for 400 after hitting an enemy with Shoulder Bash.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.