This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Healing you do by 20% while at or below 70% Health.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Increase the Stun duration of Pyre Strike by 0.15s.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Increase your jump height by 20% while Agility is active.
Increase your maximum Ammo by 20.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Increase your jump height by 20% while Agility is active.
Increase your maximum Ammo by 20.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 70%.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase your jump height by 36% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 70%.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase your jump height by 36% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Increase the distance of each Nether Step dash by 10%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the Healing done by Rend Soul by 16%.
Heal for 280 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
Increase your maximum Health by 150.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 20%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Increase your maximum Health by 100.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)