This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Bombs.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 25% Energy after earning a Killing Blow with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 40% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 25% Energy after earning a Killing Blow with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.