This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 20%.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Every Soul Charge you detonate generates 4 Ammo.
Increase your maximum Ammo by 4.