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DOCMEDIC94

NA - Updated 6 months ago

Normal: Onslaught - 6 months ago
8m
-17
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-7 SR
View Match
3 / 12 / 1
0.29 KDA
Vivian
Level 16 / 3,060G
One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 20%.

Level 5

Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 20% while using Precision Sights.

Level 1

Scapegoat

Scapegoat

Deflector Shield

While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.

Level 1

Plans Within Plans

Plans Within Plans

Deflector Shield

Heal for 100 every 1s while Deflector Shield is active.

Level 5

Numbed Heart

Numbed Heart

Armor

Increase your maximum Health by 150.

Level 3

Suspect Everyone

Suspect Everyone

Armor

The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.

Level 1

Normal: Onslaught - 6 months ago
11m
-16
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-64 SR
View Match
3 / 10 / 10
0.8 KDA
Fernando
Level 16 / 6,307G
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1