This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 15 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 40%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Increase your maximum Health by 100.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 4s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase the range of Ambush by 10%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 28% while Out of Combat.
Reduce the Cooldown of Hidden by 4s.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 15 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 40%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 10%.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your Movement Speed by 44% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 10% for 3s after activating Counter.
Increase your maximum Health by 200.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 15 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 40%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Increase your maximum Health by 100.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 4s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after using Lunar Leap.
Increase your maximum Health by 50.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Increase your Movement Speed by 11% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 15 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 40%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Heal for 15 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 40%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 32%.
Increase your maximum Health by 100.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Whirl by 4s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Heal for 60 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.