This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase maximum Health by 90.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 120 every 1s while Ice Block is active.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Precision Sights.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase Luna's Health by 675.
Heal for 40 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase Luna's Health by 675.
Heal for 40 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Health by 100.
Linking to a new target reduces all your Cooldowns by 0.4s.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase your maximum Health by 250.
Gain 12% Lifesteal.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of Envelop by 0.6s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the Cooldown of Envelop by 0.6s.
Increase your maximum Ammo by 6.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 16%.
Increase Luna's Health by 1125.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.