This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Generate 4 Ammo after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Generate 4 Ammo after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Generate 4 Ammo after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Bladed Chakrams are able to bounce 2 additional times before disappearing.