This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 1s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Health by 200.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 1s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 225 every 1s while standing in Dead Zone.
Increase your maximum Health by 200.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 3.
Generate 1 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.