This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 0.9s.
Increase your maximum Health by 600.
Heal for 400 for each enemy hit with Fireball.
Increase your Movement Speed by 40% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.