This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase the Healing you receive by 5% while at or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.