This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 140 after using Pounce.
Increase your maximum Health by 250.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 6%.
Generate 6 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 6%.
Generate 6 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.