This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce damage taken by 12% while using Hustle.
Regenerate 6 Ammo every 1s while using Hustle.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 15 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.