This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the Healing done by Rend Soul by 40%.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Increase your maximum Ammo by 2.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Health by 250.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Increase your maximum Ammo by 2.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Health by 250.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Gain 5% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase the duration of Dead Zone by 1.2s.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Reduce the Cooldown of Savage Tear by 2.5s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the area of effect of Spirit Lure's explosion by 5%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Increase your maximum Ammo by 2.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Health by 250.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Increase your maximum Ammo by 2.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Health by 250.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit by Calamity Blast.
Increase your maximum Health by 150.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Increase the leap distance of Shatterfall by 10%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.