This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase your maximum Ammo by 6.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase your maximum Ammo by 6.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase your maximum Ammo by 6.
Heal for 50 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 1.6s.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.