This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 210 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 12%.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 12%.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 210 for each enemy hit with Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after activating In Pursuit.
Increase your Reload Speed by 15%.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Increase your Movement Speed by 9%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 210 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 210 for each enemy hit with Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 450.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 0.5s for each enemy it hits.
Increase your maximum Health by 150.
Activating Dodge Roll heals you for 225.
Increase your maximum Ammo by 5.
Heal for 225 over 2s for each enemy hit by Blast Shot.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 15%.
Generate 3 Ammo after activating Nether Step.
Reduce all active Cooldowns by 30% after getting an Elimination.
Hitting a player with Revolver Heals you for 45.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 12%.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.