This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Generate 2 Ammo after using Lunar Leap.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 250.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Generate 2 Ammo after using Lunar Leap.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 250.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Generate 2 Ammo after using Lunar Leap.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 250.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% while Out of Combat.
Heal for 13% of the damage dealt by Shatter.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% while Out of Combat.
Heal for 13% of the damage dealt by Shatter.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 40% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)