This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 40%.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Heal for 45 after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Pounce by 1s.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 320 with Nine Lives.
Reduce the Cooldown of Nine Lives by 2s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 2s.
Heal for an additional 240 with Nine Lives.
Reduce the damage you take by 8% while at or below 40% Health.
Heal for 280 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.