This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 10%.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Increase your maximum Health by 150.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase your maximum Health by 150.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase your maximum Health by 150.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your maximum Health by 200.
Increase the projectile speed of Ricochet by 20%.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 60 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 10%.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Increase your maximum Health by 50.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your maximum Health by 150.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the area of effect of Spirit Lure's explosion by 25%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Generate 2 Ammo for each enemy hit by Blast Shot.
Increase your maximum Health by 250.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.