This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Increase your maximum Health by 150.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.