This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 60.
Increase your Movement Speed by 16% while using Shield.
Heal for 400 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 60.
Increase your Movement Speed by 16% while using Shield.
Heal for 400 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Poppy Bomb.
Heal for 75 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Heal for 130 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 96%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 96%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.