This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Poppy Bomb.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 75 after using Poppy Bomb.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Heal for 30 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Movement Speed by 35% for 3s after using Grumpy Bomb.
Heal for 650 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Heal for 30 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase your Movement Speed by 35% for 3s after using Grumpy Bomb.
Heal for 650 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 70 every 1s while channeling Restore Soul.
Heal for 200 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 25 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 25 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 25 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 25 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Combat Trance.
Heal for 45 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Combat Trance.
Heal for 45 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Combat Trance.
Heal for 45 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 5.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 25 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your Healing received by 5% while firing your SMGs.
Heal for 80 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the cooldown of Tendril by 0.6s.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.