This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 600.
Heal 300 health for each player hit by Missile Launcher.
Heal for 80 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 100 every 1s while Bulwark is active.
Increase your Healing received by 12% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 100 every 1s while Bulwark is active.
Increase your Healing received by 12% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Gain 20% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 100 every 1s while Bulwark is active.
Increase your Healing received by 12% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Gain 20% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 60%.
Apply a Knockback of 400 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.