This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 4%.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 4%.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 40% while Stealth is active.
Hits with Talon Rifle generate 2% Ultimate charge.
Heal for 200 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 40% while Stealth is active.
Hits with Talon Rifle generate 2% Ultimate charge.
Heal for 200 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Heal for 30 for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 40% while Stealth is active.
Hits with Talon Rifle generate 2% Ultimate charge.
Heal for 200 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 40% while Stealth is active.
Hits with Talon Rifle generate 2% Ultimate charge.
Heal for 200 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 6 Ammo every 2s.
Generate 75 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Hits with Talon Rifle generate 2% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 6 Ammo every 2s.
Generate 75 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Hits with Talon Rifle generate 2% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.