This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 200.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 560.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Heal for 75 for each shot hit while using In Pursuit.
Generate 6 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 3 Ammo after activating In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Reload Speed by 25%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 50 units.
Heal for 50 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 2.4s.
Increase your Movement Speed by 6%.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6%.
Decrease your damage taken by 18% while using In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 150.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6%.
Decrease your damage taken by 18% while using In Pursuit.
Heal for 50 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 150.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 2 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Increase your Movement Speed by 30% for 2s after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Ammo by 4.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Increase your Movement Speed by 30% for 2s after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Ammo by 4.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.