This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 8%.
Increase your Ultimate charge rate by 35%.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase the Mana generation of Frost Bomb by 15%.
Increase the Mana generation of Inferno Cannon by 15%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.