This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 250.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 250.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 200 after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 4.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 200 after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 4.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.