This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 10%.
Heal for 100 every 1s while drifting.
Hitting a player with Revolver Heals you for 60.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 20% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 60.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 20% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 60.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 20% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 60.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 20% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 60.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 20% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 20% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 75.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.