This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 2s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.