This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Increase your maximum Ammo by 2.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 80 after activating Nether Step.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 90 after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Activating Transporter generates 12 Ammo.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 150.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Activating Transporter generates 12 Ammo.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 150.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Increase your Reload Speed by 14%.
Generate 100 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)