This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.