This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 2% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 15%.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.