This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo after using Grace.
Increase your maximum Health by 50.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo after using Grace.
Increase your maximum Health by 50.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 15.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 4.8s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 125%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 100.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 10% while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10 credits for each enemy Champion hit with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Increase the travel speed of Deadly Momentum by 16%.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 15.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 4.8s.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.