This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Increase your Reload Speed by 14%.
Increase the potency of Juggernaut's Knockup by 28%.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.