This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Gain 16% Lifesteal.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase your Movement Speed by 16%.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.